Daxter
Daxter is the first of the psp ports I began to play. It was released on March 14th, 2006, on the psp and on ps4/5 on June 18th, 2024, developed by the company Ready at Dawn and Implicit Conversions Inc. The game follows the side character of the main series Daxter as he goes through Haven City over the two-year imprisonment of Jak. It’s a game that comes to be far simpler than the three main games (the two side games being excluded for this review).
There are many points of the game that I have gone through quickly and know everyone who plays will feel the same upon playing. There are a two main points that have maintained some semblance of a challenge, which I like as it at least gives something to place a focus on instead of just mindlessly playing. One of these is the minigames; this isn’t a required point of the game to play, rather a point to have the game keep some entertainment with reference of media of the time such as with a Matrix and Lord of the Rings reference. The second point comes at the end when the player must focus on the dark eco cell (that, or I’m worse at video games than I thought).
A few bosses are strewn throughout the game, which, while it could take a few minutes to get through a few of them, there’s a rhythm to follow when fighting them making it easy to get through.
From the port itself, it does feel like it hasn’t had much effort put into making it as ps4/5 game. While I know it’s a psp game, I found they have changed the design of the game itself, creating the game feel far more dated than it should have. This is a minor point for me as, though it’s prevalent most in the cut scenes, I haven’t taken much notice of it while playing it.
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